Tuesday, September 25, 2012

New Mists of Pandaria Death Knight Talents

With the new talent calculator being put into use for the new expansion, MoP ("Mists of Pandaria"), there are some pretty cool changes. 


WoW Death Knight
First you choose your class specialty and in this case it is whether to be a Blood, Unholy or Frost Death Knight, but every 15 levels you get to choose one of three talents for each tier. The tiers are available at levels 15, 30, 45, 60, 75 and finally 90. Since a Death Knight starts leveling at level 55, you will be able to choose the first three talents in the tier.

Level 15 Choices:
Rolling Blood -This ability now also triggers
Pestilence, if you strike any infected target.

Vile Spew - Triggers an undead slave or should we actually call it a minion, that will burst into a showering of disgusting bile. This will deal 249 damage (Shadow) to any enemy that is within 40 yds. of the bursting minion, which in turn will infect them with Frost Fever and also Blood Plague.

Unholy Blight - Surrounds and protects your Death Knight with a swarm of vile and unholy insects for 10 seconds and stinging any enemy withing 10 yds. every second thus infecting any of them with Frost Fever and/or Blood Plague.

Level 30 Choices:
Lichborne - Draws upon energy that is unholy so that you can become undead for 10 seconds. You are immune to Sleep effects, Charm and Fear while undead.

Anti-Magic Zone - The Anti-Magic Zone is a large bubble that reduces spell damage on raid or party members that are inside it by 75%. The zone lasts for 10 seconds or until 10106 spell damage has been absorbed. The zone is stationary, so players must remain inside of it to gain its protective effects.

Icy Grip - Death Grip's cooldown is reduced by 15 seconds and when used, will slow the movement speed of the target by 50% for a period of 6 seconds.

Level 45 Choices:
Mists Of Pandaria Guide Death's Advance - Any movement impairing effects that are used on you will not let it reduce you below 75% of your normal movement speed.

Chilblains - Targets of your Frost Fever are Chilled, which reduces their movement speed by 50% for a period of 10 seconds. Also, your Chains of Ice will immobilize a target for 3 seconds.

Asphyxiate - This grabs the target by the neck and lifts them into the air, crushing the throat with a dark energy and also stunning them for 5 seconds. If the target is immune to stun, it will act as a silencer. This talent is a replacement for Strangulate.

Level 60 Choices:
Death Pact - Drains the vitality from and undead minion, which in turn heals you for 50% of your maximum health, but causing the minion to suffer damage that is equal to 50% of maximum health.

Death Siphon - This will heal you for 75% of the damage dealt after dealing 2920 damage (Shadow) to a target.

Vampiric Blood - Temporarily gives you 15% of your maximum health, and it also increased the health received from all healing spells or effects for 25% for 10 seconds. Once Vampiric Blood expires, all that health is lost.

Level 75 Choices:
Blood Tap - You can earn a maximum of 6 Blood Charges when you damage a target with either Rune Strike, Death Coil or Frost Strike. This also consumes 3 Blood Charges so that it triggers a randomly chosen empty rune and swap it for a Death Rune.

Runic Empowerment - Each time you hit a target with a damaging Frost Strike, Rune Strike or Death Coil, you will have a chance by 45% to trigger a randomly chosen and empty rune.

Runic Corruption - If you hit a target with a damaging Frost Strike, Rune Strike or Death Coil, you'll have an 45% chance of activating Runic Corruption which will increase the rate of your rune renewal for three seconds by 100%.

Level 90 Choices:
Gorefiends Grasp - Anyone - foe or friend will be a target if you are within 20 yards with Shadowy tendrils that coil around you dealing 2324 Shadow damage and also pulling them towards the targets location.

Remorseless Winter - This surrounds you with a swirl of frigid air that deals 374 Frost damage every second for 8 seconds if the target(s) are within 8 yards. Each time it deals damage, it will reduce the speed of the target by 15% that stacks 5 times, and upon the fifth time that it stacks, the enemy(s) will be stunned for 6 seconds.

Desecrated Ground - The Death Knight lays a corrupting spell on the ground of an 8 yard radius and everything within it will receive 1125 Shadow damage every one second for a period of 10 seconds. If the Death Knight is standing in this field he is also immune to any and all CC (crowd control) effects.

Have Fun!

Rogue


Mists of Pandaria Class Talents
Pandaria Hunter Talents
Pandaria Paladin Talents
Pandaria Rogue Talents
Pandaria Shaman Talents
Pandaria Warlock Talents
Pandaria Warrior Talents
Pandaria Priest Talents
Pandaria Mage Talents
Pandaria Druid Talents
Pandaria Death Knight Talents

1 comment:

Anonymous said...

very good!